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How to Make a Digital Product as Your First Side Project

15 min read
How to Make a Digital Product as Your First Side Project

Make a digital product as your first side project: pick a format, ship v1 in three weekends, compare Gumroad, Etsy and Notion fees, and find buyers.

To make a digital product as your first side project, take one thing you already do well and people have asked you about, turn it into a small download that does one job (a Notion or Google Sheets template, a Figma kit, a code starter, a checklist or a short guide), and ship version 1 in two or three weekends. Give it a free preview, clear setup instructions and a changelog, sell it on one checkout or marketplace where buyers of that format already browse, and spend most of your remaining time getting it in front of them. No servers, nothing pages you at 3am, which is exactly why it fits a day job.

This guide is for developers, designers and other builders with a job and a few hours a week. Platform fees and policies below were read on each platform's own pages in October 2026, so treat them as "as of Oct 2026" and check again before you choose. The example builder near the end is made up, and so are her numbers.

Why is a digital product a good first side project?

Most side projects die of operations, not ideas. A web app wants hosting, uptime, support and a database you can't let rot. A digital product is a file, or a duplicate link, that someone pays for once and uses on their own. That changes the cost:

  • No servers, no on-call. Get sick for two weeks and nothing breaks.

  • Finishable scope. A good template or kit fits in a few weekends, and finishing something and taking money for it teaches you more than a half-built app.

  • Your existing skills are the product. The way you structure a tracker or set up a repo is worth something to people a step behind you.

  • The whole selling loop in miniature. Product page, checkout, buyer emails, refunds, updates, without building billing.

The honest limits:

  • Revenue is mostly one-off. Every month starts at zero unless you keep finding buyers.

  • It's easy to copy. Buyers can share it and competitors can rebuild the layout in an afternoon.

  • Marketplaces are crowded. Search any template marketplace for "budget" and you'll see what you're up against.

  • Discovery is the whole job. Expect more evenings on getting found than on building.

Which digital product formats suit which skills?

Pick a format you can make with tools you use every day. Effort and update burden are my rough judgement.

Format

Who it suits

Effort for v1

Update burden

Example buyer

Notion template

People who already run their life or work in Notion

Low to medium

Medium: features change, buyers ask setup questions

A freelancer who wants a client tracker that works on day one

Google Sheets or Excel template

Analysts, ops people, anyone good with formulas

Low to medium

Low, unless it relies on scripts

Someone planning a trip, a wedding or a small budget

Figma UI kit

Product designers

Medium to high

Medium: components and styles need to stay tidy

A solo developer who wants decent screens without a designer

Code starter or boilerplate

Developers with a setup they reuse

Medium

High: dependencies and frameworks move

A developer who wants auth and deploys already wired

Checklist or short guide (PDF)

People with a process they've repeated many times

Low

Low

Someone doing the thing for the first time

Icon or asset pack

Illustrators with a consistent style

Medium to high

Low once shipped

A maker who needs a matching set for an app

Prompt or config pack

Developers with tuned editor, linter or AI tool setups

Low

High: tools change fast

A developer who wants a working setup instead of an afternoon of tinkering

For a first product I'd lean towards the low-update rows: a spreadsheet, a checklist or a Notion template.

How do you pick a subject?

Don't start from "what sells". Start from what you already do well and have been asked about. Has anyone said "can you send me that?" about a spreadsheet, checklist, file or setup of yours? If it's happened twice, that's your subject. If you're still hunting for something to build at all, our guide to finding a side project idea worth your evenings covers that step.

One warning: if the thing people want was built at work, for your employer's process, it probably isn't yours to sell. Hobby and personal subjects are safer.

What should version 1 include?

Version 1 should solve one job, completely, for one kind of person. A trip budget sheet, not a "life operating system". My rule of thumb: if it won't fit in two or three weekends, cut until it does. A shippable version 1 has five parts:

  1. The core content. The minimum that does the job end to end, usable the evening someone buys it.

  2. A preview or sample. Screenshots, a short screen recording or a free lite version. Buyers can't touch a download before paying, so the preview does that job.

  3. Setup instructions. A "start here" page inside the product: how to open or duplicate it, what to change first, what to leave alone.

  4. Example data. An empty template looks like nothing. Fill it with realistic fake data and say how to clear it.

  5. A changelog. It tells buyers the product is alive and reminds you what you changed.

The changelog can be this plain:

v1.1 (fix evening)
- Fixed: totals row ignored the last week of the month
- Added: second currency column

v1.0
- First release

Leave out video courses, community access and "lifetime updates" promises. They add weeks you'll regret maintaining.

How do you test demand before building the whole thing?

Spend one evening finding out if anyone cares before you spend three weekends. Two cheap ways:

  • A free sample first. Release a small, genuinely useful slice (one page of the checklist, one tab of the sheet) where your buyers hang out, and watch whether people use it and ask for more.

  • A pre-sale. Put up a product page with preview images and a ship date, and take real orders. Refund everyone if you don't ship.

The signal is people doing something that costs them: an email, a download, a payment. If you'd rather talk to potential buyers first, see our guide to validating a side project idea with five conversations.

Where should you sell a digital product?

Your own checkout (a hosted store page or link you send traffic to) usually takes a smaller cut and lets you keep buyer emails, but nobody finds you unless you bring them. A marketplace comes with people already searching, but you sit next to hundreds of similar products, follow its rules and often pay a bigger cut. Many sellers do both.

What the main platforms charge (as of Oct 2026)

From each platform's own pricing or help pages, read in October 2026. Fees change and processing or currency fees can come on top, so check the current page.

Platform

Good for

Fees and rules worth knowing

Gumroad

Simple store and checkout for almost any download

No monthly fee. 10% + $0.50 per sale through your profile or direct links; its help page says card processing (2.9% + $0.30) and PayPal fees aren't included. Sales through its Discover marketplace are a flat 30%. Merchant of record, handling sales tax, since January 1, 2025.

Lemon Squeezy

Own checkout for downloads, software and license keys

No monthly fee for the store. 5% + 50 cents per transaction, and it notes some payments may carry additional fees. Merchant of record.

Payhip

A store with plans if sales grow

Free plan with a 5% transaction fee, Plus at $29 a month with 2%, Pro at $99 a month with none. PayPal or Stripe fees apply on every plan.

Etsy (digital downloads)

Printables and planners for people who already shop there

$0.20 per listing, which lasts four months, charged whether it sells or not. 6.5% transaction fee, plus a payment processing fee that varies by country (3% + $0.25 for a US bank account).

Notion Marketplace

Notion templates, where Notion users browse

Selling through Notion's own checkout means joining a waitlist and being approved, which it says can take a few months; meanwhile you can list a paid template that links to another checkout. When Notion takes the payment it's merchant of record and charges 8% + 40 cents per transaction (plus 1% currency conversion outside the US). Buyers can request a refund within 14 days.

Figma Community

Figma kits, where designers browse

Its help centre says it is not approving new creators to sell paid files at this time. Approved sellers pay a flat 15%. You also can't sell a file you've already published as free.

A sensible default: list where the format already lives (Notion templates in Notion's marketplace, printables on Etsy, a free Figma version in the Community) and use one simple checkout for your direct link. Gumroad's fee breakdown and Notion's guide to selling templates on Marketplace both spell out costs and refunds plainly.

What about payments, tax and your day job?

Sort out three things before your first sale: whether your employment contract allows outside sales (look for IP assignment, outside-work and conflict-of-interest clauses), whether the product contains anything you made for your employer, and how you'll report the income where you live. A merchant of record handles sales tax, not your income tax. Our guide to charging for a side project while you have a day job walks through all three.

What license should a digital product have?

Every product needs a few plain sentences on what buyers can and can't do. The usual split is a personal license (use it yourself, including for your own paid work, no sharing or reselling) and an optional team or commercial license for agencies and teams using it across people or clients. Almost always forbid reselling or giving away the product itself, including edited versions. Put the license on the product page and inside the product.

A plain-English example to adapt. It's an illustration, not legal advice; get anything bigger than a small template checked by someone qualified where you live.

License (personal)
You can: use this template for yourself and your own projects,
including paid work, and change it however you like.
You can't: share, resell or give away the template or any edited
version of it, or include it in another product you sell.
Need it for a team or client work? Buy the team license.

Marketplaces have their own terms, and your text shouldn't contradict them. Notion's Marketplace, for example, offers "access locking", which stops buyers moving a purchased template into another workspace.

What goes on the product page?

  • Preview images. Three to six real screenshots with example data, plus one of the "start here" page.

  • What's inside. Pages, tabs, screens, file types, and which app it needs.

  • Who it's for, and who it's not for. "Not for teams who need shared permissions" saves refunds and builds trust.

  • Update policy. "Free fixes and small updates for this version, emailed through the platform." Don't promise forever.

  • Refund line. One sentence, consistent with the platform's rules.

  • A line about you. Why you made it and how long you've used it. That's your edge.

How should you price it?

Briefly, because pricing advice is everywhere: look at what similar products in the same marketplace sell for, price within that range rather than at the bottom, and remember the platform cut and processing fee come off every sale, so very cheap products barely pay. A cheaper personal license plus a pricier team license saves you guessing one number, and you can raise the price for new buyers when you ship a better version.

How do you get first sales without an audience?

Go where buyers of this format already browse:

  • Marketplace search. Use the words your buyer would type, in the title and description, and pick the right category. "Cycle touring budget planner" beats "Ultimate travel system".

  • Niche communities. Forums, subreddits and Discord servers for the hobby or job your product serves. Answer questions properly, and mention the product only where the rules allow and it genuinely answers the question.

  • A free lite version as a lead magnet. Give away a smaller version (one tab, one page, five icons) with a link to the full product inside it.

  • The people who asked. Send it to them first and ask for honest feedback and, if they like it, a sentence you can quote.

How do you keep it updated without it eating your evenings?

  • Version it. Put the version number in the file name and on the "start here" page.

  • Use the platform's buyer emails. Most checkouts let you email past buyers or push a new file to their library. One short note per real update.

  • One fix evening a quarter. Keep a running list of buyer questions and bugs and fix them in one sitting. Typos can wait; broken formulas can't.

  • Move repeat questions into the setup page. If three buyers ask the same thing, the answer belongs inside the product.

  • Don't panic about piracy. Some copies will get shared. Use the platform's protections, then get back to finding buyers.

A made-up example: Mireille and Pannierplan

Everything here is made up: the person, the product and every number. It shows the shape of the process, not likely results.

Mireille is a frontend developer who spends her holidays on long cycle tours. Over three trips she built a Google Sheets planner: daily distances, campsite costs, a packing list with weights, and a budget that splits shared costs with a riding partner. Twice, people in a cycle-touring forum asked her to share it.

  • One evening. She posts a free one-tab version (the packing list) in the forum's resources thread. Over two weeks, in this story, about 60 people download it and four ask whether the budget tab is available.

  • Weekend 1. She strips her own trip data, adds fake data for a two-week route and writes a "start here" tab.

  • Weekend 2. Five screenshots, a product page with a "not for bikepacking races" line, the personal license, and a Gumroad listing. She adds a link to the full planner inside the free version.

  • Weekend 3. She lists it on Etsy too and replies to two forum threads where it genuinely answers the question.

In the made-up first month she sells 14 copies at $12, almost all via the free version and the forum; Etsy brings two. A buyer reports the shared-cost formula breaks with three riders, so v1.1 fixes it. Not a second salary, but a finished product, real buyers and a clear answer about which channel works.

A three-weekend plan

Timings are suggestions. If a weekend is busy, push the plan rather than cram it.

  1. Evening before (1 to 2 hours). Pick the subject people have asked you for. Write "A [format] that helps [person] do [one job]." Check your employment contract.

  2. Weekend 1, Saturday (3 hours). Build or clean the core content. Strip anything personal or from work.

  3. Weekend 1, Sunday (2 hours). Cut a free slice and post it where your buyers are. Log every question.

  4. Weekend 2, Saturday (3 hours). Finish it: example data, "start here" page, changelog, license.

  5. Weekend 2, Sunday (2 hours). Screenshots, product page, checkout. Buy it yourself once and download it as a buyer would.

  6. Weekend 3, Saturday (2 hours). Publish, link it from the free version, and send it to the people who asked.

  7. Weekend 3, Sunday (1 to 2 hours). Answer questions, fix anything broken, and add one marketplace or checkout you haven't used yet.

Common traps

  • Making a giant course first. Weeks of recording for something untested. Ship a template and learn what buyers want.

  • Building only for other creators. "Templates for template sellers" is a small, noisy circle. Hobbyists, freelancers and small businesses are usually better buyers.

  • Copying a bestselling template. You'll be the hundredth version with none of the reviews. Your edge is your niche and experience.

  • No preview. Nobody pays for a file they can't see.

  • Ignoring updates. A broken formula with no reply turns into refunds and bad reviews.

  • Piracy panic. Weekends spent on protection schemes instead of finding buyers.

  • Giving the full thing away where you can't charge later. Figma Community says you can't sell a file already published as free.

FAQ

What digital products sell best?

I don't have reliable numbers, and I'd be wary of anyone who claims to. What tends to work for a first product is something practical that does one specific job for a group you understand, in a format they already use. A focused planner for one hobby beats a generic productivity system.

Do I need an audience to sell digital products?

No. Marketplace search, niche communities and a free lite version can bring first sales without a following.

Often not. Things you made for your employer, on work time or with work information, may belong to them under your contract. Make a fresh product from your own knowledge on your own time, and check your contract first; the day-job guide linked above lists what to look for.

Should I use Gumroad or my own site?

For a first product, a hosted checkout like Gumroad or Lemon Squeezy is usually enough: product page, checkout and file delivery without building anything, and you can still link to it from your own site. A custom setup makes sense later, once you have several products and know where buyers come from.

Ship the small thing

A digital product won't replace your salary in a month, and it doesn't need to. It's a finished thing with real buyers that keeps working when you take a week off. Pick the file people already ask you for, give yourself three weekends, and put it where its buyers are looking.

And once it's live, list it on SideHunt so other builders and early users can find it.

side projectsdigital productshow to make a digital productsell templatesNotion templatesGumroadEtsy digital downloadsproduct licensingindie makersGrowth